DARK
9Red-Eyes Black Dragon Exceed
Archetype:
Red-Eyes
ATK:
3400
DEF:
3000
View:
909
"Red-Eyes Black Dragon" + 1 monster that mentions "Dark Time Wizard" Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 face-up monster on either field during the turn a monster was destroyed by the effect of "Dark Time Wizard". You can only Special Summon "Red-Eyes Black Dragon Exceed" once per turn this way, no matter which method you use. Unaffected by your opponent's activated Spell or monster effects. If this card is Special Summoned: You can Special Summon 1 Level 8 or lower monster from your hand or GY.
Red-Eyes Black Dragon Exceed — Power Evaluation
Final Score: 52 ± 6 · Confidence: Medium
- Intrinsic: 54.5 · Deck: 51 · Meta: provisional
- Primary role: Boss / End-board · Secondary: Combo enabler
Why it scores here
The card's 3400 ATK and its effect-immunity clause are the least important part of the score. Its real value is a conditional Extra Deck route, which needs a Dark Time Wizard destruction turn and a face-up tribute, plus a Level 8 or lower Special Summon from hand or GY on arrival. That summon effect gives it a second body, and immunity to opposing Spell and monster effects helps it survive. Its clear routes and text earn it a mid-range score, but it is not a standalone winner. The ATK value earned no points, and the 207-deck inclusion only confirms that it fits the Dark Time Wizard shell.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Route is conditional on a Dark Time Wizard destruction turn and a Fusion route whose materials are unlisted; Dark Time Wizard co-occurs in 99% of decks, so the route is usually there (observed/inferred). |
| Combo & Conversion | 70 | Text gives a Level 8-or-lower Special Summon from hand or GY on arrival, converting one summon into a second body (verified text; no combo boards, so inferred). |
| Resource Economy | 45 | No card-advantage text and no GY refuel; one card in for one L8 body plus the Fusion body (verified text, inferred balance). |
| Effect & Interaction | 40 | Immunity to opposing Spell and monster effects protects it but does not interact with the opponent (verified text, inferred). |
| Material Utility | 25 | A Fusion monster in the Extra Deck, so it is a poor Level material for other summons (inferred from card type). |
| Resilience & Flexibility | 65 | Immune to opposing Spell and monster effects, but not to traps or board-wide effects; summon limit is once per turn (verified text, inferred). |
| Deck-Building Efficiency | 60 | Single copy average 1.14, Extra Deck slot, needs Red-Eyes material and Dark Time Wizard in the deck; 99% co-occurrence with Dark Time Wizard (observed). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Starter/Combo enabler. Intrinsic ≈ 54.5, Deck ≈ 51, Meta = provisional. Modifiers: Self-restricting summon condition (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Immune to opposing Spell and monster effects, so it survives the usual targeted interaction.
- On-summon Level 8-or-lower Special Summon from hand or GY gives a second body.
- Fits 207 recorded decks with Dark Time Wizard in 99% of them.
Weaknesses
- Summon route is narrow: it needs a Dark Time Wizard destruction turn and a face-up tribute.
- Not immune to traps or board-wide effects.
- Poor Level material as a Fusion monster.
Counters / choke points
- Negating the Dark Time Wizard destruction turn or the Fusion route.
- Traps and board-wide effects, which the immunity text does not cover.
Best use
Boss / End-board with an on-summon follow-up. Decks: Sky Striker, Radiant Typhoon, Branded, Red-Eyes. Suggested copies: 1.
Evidence & gaps
- Verified: Summon route requires a Dark Time Wizard destruction turn and a face-up tribute (card text).; Immune to opposing Spell and monster effects (card text).; On-summon Level 8-or-lower Special Summon from hand or GY (card text).
- Observed: Dark Time Wizard co-occurs in 99% of 207 decks.; Average 1.14 copies per deck; 100% main deck.
- Inferred: Combo conversion rated from text alone, with no combo boards.; Resource balance is one card for one body plus the Fusion body.
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied usage statistics has a single archetype entry (Graydle, 100%, 1 copy), which does not clearly show Red-Eyes inclusion no banlist token; assumed 3 copies (unlimited)






